The gameplay of Tiles consists of 2 players competing to see who has the best reflexes. At set intervals different tiles appear on the screen and the first person to tap the matching tile on their side earns that tile. This continues until one player wins the “Tug-of-war”

The original plan for Tiles was for the game to be free and have several free “tilesets” with completely optional IAPs. Several issues made us decide that we would just make all tilesets free and while we were at it we made the game completely open-source. Full source code can be found on GitHub.

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My Contribution

  • Game Design
  • Graphic Design
  • Art